If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.
You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!
Sasanna Yee sends me the article that refers to the cognitive study of architectural design as an "Intellectual Disaster Area." Haha, let's contribute to the wreckage!
Hubbard, Phil (1996) Conflicting Interpretations of Architecture: An
Empirical Investigation. Journal of Environmental Psychology, 16, 75-92
"This paper addresses the importance of both individual and social
factors in environmental preferences. Even though the field of
environmental aesthetics is a 'continuing intellectual disaster area'
(p.75), the author is trying to make progress in this field with empirical
research. He examines the differences in interpretations of different
groups and the relationship between the self and society. This report is
part of a larger empirical study about architectural interpretation of
Also, contact your college provost if it is something college specific.
Post by Derek on Monday April 9, 2007
Mobile Camera Tower
UPDATE:
I presented the mobile camera tower at the Make Festival at the O'Reilly Emerging Technologies Conference this week. It can be carried by two people and set up in 10 minutes--It looks totally ghetto, but it works really well! (In my typical last minute style, Albert Lin and I designed and built the thing the day before the conference). At the top is a 170 degree wide-angle camera that will let us capture footage of people below. People at the conference really liked how the tower was to be used for the class to document the effect of the architectural interventions on the movement of people. I'll post videos later. We've been invited to two more conferences this year--the big Make Fair and Where2.0--
just bought a 40 foot (compacts to 8foot) WONDERPOLE. How sweet is this? It will be displayed at etech2007 next week, and we will be able to use it during the course of the class to capture aerial footage of social spaces. I also purchased a 170 degree wide-angle video camera, black and white, to put at the top. Monday I will be constructing a base for the pole with some friends--we'll probably need guy wires to prevent excessive sway.
At the last class, I had students each describe a specific, permanent, and realistic improvement to the UC San Diego campus that would enhance community formation and social engagement. Read the ideas here: UCSD Campus Improvements
Posted by Derek on Monday, May 7, 2007
This is the budget form that everyone must complete by next class.
This should be part of a 2-3 page document that includes:
1. Picture of area of intervention
2. Summary of planned project
3. Intended effect of intervention and discussion of its role as
social architecture. Discuss impact on campus, positives and
potential negatives. Who will be affected and how?
4. Schedule of actions needed to complete the project
5. Supplies list and Budget: include items that need to be purchased
or not. What tools are needed? Where do you plan to obtain or
purchase these materials?
6. Participants: who are the partners organizing this project? (Give
short bio with year, major, etc) Who do you expect will be able to
help you, and how?
Film Screening
Sponsored by CRCA and Calit2
The Science-Art Film Society presents:
The Social Life of Small Urban Spaces
Wednesday April 4, 5:15pm.
Ever consider why some parts of UCSD are active and vibrant while others are dead and lifeless? This film screening will provide a public forum for discussion on how UCSD's public spaces can be made more engaging to the campus community.
"This witty and original film is about the open spaces of cities and why some of them work for people while others don't. Beginning at New York's Seagram Plaza, one of the most used open areas in the city, the film proceeds to analyze why this space is so popular and how other urban oases, both in New York and elsewhere, measure up. Based on direct observation of what people actually do, the film presents a remarkably engaging and informative tour of the urban landscape and looks at how it can be made more hospitable to those who live in it."
Running time: 58 min. Refreshments and open discussion following the film.
"A complete delight...flows with humor, verve, insight and pleasure...An excellent analysis of major factors of urban design."
--AFVA Evaluations
A film by William H. Whyte
Produced by The Municipal Art Society of New York
The Attention Economy
I wanted to share with you an essay that was written a few years ago for FirstMonday. It is a very accessible article, all about how attention is actually a valuable scarce resource.
Emerging Technology Conference: Presenting our Mobile Camera Tower
I've been asked to present the mobile camera tower we'll be using to capture aerial footage of pedestrian movement at the O'Reilly Emerging Technology Conference, as part of a showing by Make Magazine. Um, I guess we'd better build the thing! Haha, well, we do have one that we can show, but if anyone is interested in building another, let me know! You might get free access to etech next week~ dereklomas@gmail.com
Post by Derek Lomas on Sunday March 18, 2007
Effect of Design on Interaction
This article shows the same websites with different layouts. Using eyetracking, researchers were able to determine which information architectures led to greater comprehension and interaction.
Architecture is Politics (and Politics is Architecture)
Mitch Kapor, inventor and theorist, is a major force within the 'Open Source Movement'. His short post here discusses the relationship between Architecture and Politics.
When I was first thinking fifteen years ago about the challenge of protecting and fostering freedom and openness on computer networks, I originated the phrase “architecture is politics”. The structure of a network itself, more than the regulations which govern its use, significantly determines what people can and cannot do.
Structures in social architectures are not static, but dynamic. ... As artworks, social artworks are generative. A set of initial conditions is put into place, but the outcome is fundamentally unpredictable—it is generated freshly according to a set of rules (in the sense of rules of the game—here being the structures of expectation that create the ‘architecture’), and created from particular spontaneous and changing qualities of the material (the material in this case being the social desires, capacities, and interests of the participants).
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